using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LS.Event;
using GameFramework.Resource;

namespace LS.Localization
{
    public class LoadLocalizationSettingFailEventArgs : LSGameEventArgs<LoadLocalizationSettingFailEventArgs>
    {
        public string errorMessage;
        public string assetName;
        public LoadResourceStatus status;
        public object userData;

        public override void Clear()
        {

        }
    }
}
